Ion weapon (notably stun ion) and hacking works well with fire beam to kill all enemy crew and can give you an easy win. Measured charge times for Pike Beam with 0,1,2 and 3 automated re-loaders were, respectively, 14. Press question mark to learn the rest of the keyboard shortcutsWas at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Auto-ship fight in asteroid field. Chances are you'll waste a lot of missiles to make that happen and potentially. In later sectors, it is possible for some ships to have 9 or 10 levels in shields or weapons, which is more than the player can obtain. Rebel defector. Beam weapons can cause crew damage, but the beam must hit the specific square the crew member is standing on, not just the room that crew member is in. Even hitting Shields with lasers/Combat Drones/whatever. These collisions can be accidental or planned (example). Mac or PC. 5 seconds after the fight begins, a mysterious force will re-enable your systems to their original power. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. 1 damage to a few random systems just isn't enough. I also got 5-6 asphyxiation crew kills over five sectors thanks to the hull laser. Use ions to weaken the shields enough for a big fat volley. 25 lasers per power required, as opposed to 1. 1 damage isn't strong enough to cripple most system rooms outside of the first few. H. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). 2. Hull missile does neither very well. FTL: Multiverse Wiki is a FANDOM Games Community. Engi A: 985. Shotgun or rifle. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Press question mark to learn the rest of the keyboard shortcuts. S. #10. CryptoArtemis charges a little faster and deals hull damage, but gets shot down by defense drones and is a starter weapon only, on Kestrel A, Rock A (lol) and Slug B (lol). Cargo cults often develop during a combination of. Shotgun or rifle. Beam Drone on the other hand can never miss a shot and can hit 2 rooms. Plasma storm incapacitated ships. The fires quickly get out of control. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. . . Hallberd Beam, on the other hand, can carry you easily coupled with the dual Ion Blast. Five shots and barely self stacking ion isn't where I want to be, but it was good enough to get the job done on hard with the hull laser aiming at system less rooms for the flagship. The Hull beam does double damage on systemless rooms, so it can either punch out systems or do bulk damage. This page contains categories of events which have hazards and risks for a player's ship, crew, and resources. 4 Twinge • 8 yr. kotekzot notes that a Zoltan super-shield (the green shield augmentation on certain classes of ship) will take 2 damage towards its 5 damage limit from beam weapons, however. Unless “Buzzard” is the official name for the Federation Bomber it is based on, I think you should change it. The Pike Beam's description says Glaive Beam instead of Pike Beam. I forgot about beams working on the zoltan shield actually. bam13302 • 7 yr. Plus going into the Flagship fight I thought. Mini Beam. This is only against 0 evasion though - Combats can miss while Beams can't. With 2 pike beams for example you can do 8-10 damage on the majority of ships and hit loads of key systems in the process. Glaive beam. Hull laser 2 creates a mini breachfest. Edit. Find a ship with a defense drone and fire your missiles together to dodge the drone and break drone control, then piloting, then hammer drone control until it's destroyed. FTL: Faster Than Light WikiAll beams work similarly, they deal automatic damage and pierce shield bubbles in exchange for damage, so pike, hull and mini beam can't do it (because they only deal 1 damage thus a single shield can block it all), but halberd and glaive beams who respectively deal 2 and 3 damages per room can pierce 1 or up to 2 shields though with. Does anyone else believe it's an OP strategy, besides the fact that. Pike and hull beam are solid weapons if you have some way to take the ennemy shields down (flak and ion are the best for that) and halberd is easily in the top 3 best weapons you can find in the game, alongside the burst laser 2 and the flak 1. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Hello everyone, today I have a problem with chooseing missles I currently have a Breach Missle. If you're going for a one-shot build then the hull beam is better because you can do more damage in phase 2. Hull laser 2 creates a mini breachfest. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. III burst laser. Shotgun or rifle. View Mobile SiteMini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. The Pike Beam's description says Glaive Beam instead of Pike Beam. #4. Axes or swords. Beams are, as the name suggests, highly focused beams of energy, designed to deal massive damage to the hull and systems of a ship, or kill the crew. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Rebel boarders in nebula. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. The Minibeam, in particular, has no right to not be right under the Advanced Flak. Replaces Lanius A. Glaive is 3-2=1, or 3-1=2. Tooltip Beam weapon; 1 damage; 2x damage in systemless rooms. Crypto Pike Beam - this and hull beam are very similar and they both have situations where they are better. What weapons, augments, crew and systems would you expect ships to have, let your imagThe Final Boss, 3rd stage. Pike Beam: 60* Halbert Beam: 70 Fire Beam: 70 Hull Beam: 70 Anti-Bio Beam: 100* Glaive Beam: 120. The beam does set fire a bit slower, e. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). CryptoBeing able to run 5 beams was awesome, and probably my best meme setup I've ever had. Halberd, a 2 damage beam, can pierce 1 shield to hit for 1 damage. Bombs. 13. Basically your run-of-the-mill ion beam, short length and slow speed. That said. I or II; A lot of. . These. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Shotgun or rifle. The double-damage-on-empty-rooms feature will not be consistently useful against random ships though. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Press your finger on a room and hold. Hull Beam - Similar to the Pike Beam in many ways, this beam has a shorter cooldown and. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. 57 (0. Moving up from the mini, pike, and hull beams, we have the halberd beam: the king of efficient hull damage. Rebel attacking civilians in Last Stand. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Honestly, I prefer the Hull Beam more than the Pike Beam. Alternatively, any three ion weapons, or two if at least one is high-quality (Ion Bomb, Ion Blast II or Chain Ion), can act as a shield breaker, although an ion build relies more heavily on a finisher (Halberd Beam is great, Pike Beam and Hull Beam are acceptable). In general the Halberd is better. Shotgun or rifle. Heavy Laser II / Heavy Pierce. At times this can cause just as much disruption (like pulling the enemy pilot) as hitting multiple systems with a beam might've caused. Shotgun or rifle. Also, I find the secondary effects of the Heavy better. Don't use ammo, either. It's essentially hull for drone parts! Youre basically immortal as long as you have one active! I know its probably because everyone prefers DDrones, but stillThis applies to all weapons, including the artillery beam of the Federation Cruiser. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it. Reply . "You asked for it!" They pull away from. 1 Answer. 3 shots for 3 power is still good, since it has the whole breach chance thing. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. You can get 6 hits on the Boss out of a Pike beam, which can make it pretty devastating. View Mobile SiteAxes or swords. She is supposed to be a joke enemy that cannot effectively harm the player due to using all-beam weapons and drones (although she does occasionally use different, equally harmless weapon loadouts on subsequent. WHILE SUPPORTED. It does not penetrate shields nor deal hull/system damage, so you need another way to disable shields to get any use out of it (either more weapons, hacking, drones or boarding). (at least)Level 5 engines. Heavy Crystal II / Heavy Crystal I. View Mobile SiteEvery layer of active shields takes one damage off the beam. I usually go Pike == Minibeam >> Halberd > Hull > Glaive. A reasonable amount of crew. Axes or swords. Plus going into the Flagship fight I thought. Sure, they do a lot of damage, but you have to get the shields down first. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Pike Beam. . pro-hull beams, heals 1(??) for every room hit, the limit is the enemy ship's max health Reply. Anyway, the crew did a good job of fixing the damage to the shield and weapon systems. The universe of FTL is inhabited by friendly and enemy ships. 25 lasers per power required, as opposed to 1. Axes or swords. Doubling up on beams has always worked well for me. Human boarders in abandoned sector. . Free scrap with resources (Lanius) Friendly ship out of fuel. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. Zoltan Shields are also called Zoltan Super Shields, Zoltan Energy Shield or just Super Shields. Business, Economics, and Finance. 3 shots for 3 power is also out there, and of course there are the elite 3 for 2 weapons. Now the basic beam weapon (whatever it's called). Pike Beam. Then again, with the way that beams work you'll only be able to hit each important room once, so the bonus damage on systemless rooms would probably make up for most of the difference, even 2 tiers does seem like a big difference. Beam drone II really needs a two damage beam and maybe a doubled duration of fire then it might actually be worth something. glaive. Arguably the fastest, safest and cheapest way to kill enemy crew. The hull missile isn't too bad; it does inflict 4 damage for the cost of only one missile, and if you really want to target a system, you can. Also I got the pike beam cannon that you can trace where it fires and in its description it says it has partial shield peircing but I. FTL: Faster Than Light Wiki is a FANDOM Games Community. The Pike Beam is, of all beam weapons, the fastest-moving, so much so that even though it also has the longest beam length it still completes its sweep well before any other beam weapon does. Ship Unlocking Events. Hull: 6-14 Crew: 2 Zoltan (Pirate crew is 2. Rebel attacking Crystal ship. 23 votes, 15 comments. Mini Beam. II (1. [3 shield pierce. All trademarks are property of their respective owners in the US and other countries. Burst laser II, pike beam. Zoltan Shields block crystal shards but take damage from them. A Hull Laser dropped - decided yes, pump weapons to level 4 right away to use it. 요컨대 FTL에서 가장 적은 전력을 소모하는 최종 병기다. No, the best thing to go with beams are lasers and flak. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. View Mobile SiteAs you get back on board, your injured friend rises up and starts to attack you, screaming. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. 2 damage for 1 power in 9 seconds is amazing, not to mention the 30% fire chance and 30% breach chance. Shotgun or rifle. G-Van will ask a few questions and reveal some lore, but will eventually attack you. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. This was a near-perfect fit for the last weapon slot: use the Flak II to strip away enemy shields, then smash hull breaches with the Heavy Laser II and finally rake the Pike Beam across whatever was left over. Bird of Prey Destroy an enemy ship, while Cloaked, with the ship having taken no Hull damage prior to that Cloak. It has a fast charge time, requires only 2 energy and does 1 damage. Each system occupies one room. Rock B: 908. Sam Look. Mac or PC. Burst Laser 2 is obviously better, but you have to use what you can find. Breach Bomb I. We make choices like this everyday, they are part of us. instead of slicing the hull with beams: I've a thing for FTL high scores. We make choices like this everyday, they are part of us. Charge Ion is pushing it and you need a fully trained weapons guy. Burst laser 1 takes 2 power and has a cooldown of 11 while Dual lasers only take 1 power and have a slightly faster cooldown of 10. First mod you do is a scrap arm then three weapon reloads. Really, though, I'd say boarding is pretty much a necessity in the mid-game for the rock ship. Laser Charge (S) Laser charger (S) is a really flexible. Shorter recharge, and the beam is still just the right size to hit three rooms of an Auto-Assault ship. #3. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. I debated about it for a long time, but spreading out 5 damage across multiple rooms never seemed as good to me as doing 4 damage to the room of my choosing. Cheeky Swipe in Action: Or, Neutralizing a Pike. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. And ammo can be expensive. Fire drone is actually not too bad with the right setup. #4. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. Add a Comment. I'm almost to the flagship with the federation A and I have a burst laser II, hull smasher II, weapon pre igniter, and I have enough scrap to get one…Stacking Ion Blast are great. It has ok length (100), the second-fastest cooldown for a beam (14 seconds), and the highest breach-chance for a beam (2). Two of either Flak Is and BL2s, coupled with a single Halberd Beam is probably the best 6 energy combo you can get. The Pike Beam's primary advantage is that it sweeps faster, which is something, but tends to not offset all the advantages the Hull Beam has. The Pike. The Pike Beam and the Mini Beam from the vanilla game remain untouched, the only change to the Halberd Beam is the image when it hits the enemy ship,. Drone: Hull repair Weapon: Pike beam Maybe its because I'm a normal mode casual, but I dont understand why hull repair drones aren't loved by everyone as much as they are by me. Sep 25, 2012 @ 8:45pm 2 sets of burst lasers, a breach missile luancher, and a fire beam. I had a Kestrel Run with a Pike Beam, a Burst Laser II, a Chain Laser, and Heavy Ion (probably should have kept the Artemis or Stun Bomb instead so a hit to weapons didn't screw me over, but. We make choices like this everyday, they are part of us. Category page. With 4 more hull damage (like a minibeam) you can oneshot stage 1 and stage 3 after the zoltan shield. Heavy laser 1 is a very solid weapon. Small asteroid belt distress beacon. We make choices like this everyday, they are part of us. 0s. SHIT TIER: All bombs except Fire, all beams except Glaive and Pike, all ion weaponry, Basic Laser, Heavy Laser I, Hull Laser I. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Don't use ammo, either. Sure, they do a lot of damage, but you have to get the shields down first. I had a run on Fed C with a pike beam and 3 hull beams. When targeting, a line will appear showing the direction of the beam's path, which can be angled to allow the player to chose which. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. CryptoPike Beam 2 Mining Beam 120 Ishimura Beam Particle Beam Guisarme Beam 35 'Earspoon' Beam Fauchard Beam. Axes or swords. Shotgun or rifle. Long beam lets you hit most. Search within r/ftlgame. Sure, they do a lot of damage, but you have to get the shields down first. Subsystems are the same as systems, except they do not use power. Saved up scrap, late store bought a Pike Beam, not my favorite beam but enough to know I'll have solid offense for the next two sectors, so upgraded weapons to 4 to use the Burst 2 + Pike together. The problem with the Mk. FTL on Steam: came from my stream on July 20th, 2021. EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. Then I got chain ion, pike beam as rewards. Business, Economics, and Finance. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Each player ship can carry a maximum of eight crewmembers of various races, with an initial crew of between one and four members. You have a one-shot setup against phase 1 and 2, if you get all three weapons online. And holy crap, a defense drone also dropped. Hull: 20; Reactor: 32; Crew: The remaining crew from the previous stage (Minus the one in the Beam room if left alive). GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I don't think it is worth subbing the ion 1 for it, many times I end up carrying 3 ion 1's till last boss, on hard. Fire on small research station. Pike Beam also has a much longer sweep length than Hull Beam. FTL: Faster Than Light. Halberd beam is my favorite weapon. I feel like the Pike's line of fire is so long I end up wasting a lot of it. Category:Out of Fuel Events. Besides, I was already destroying everything with two pike beams. Pike Beam's length means it can regularly hit 4-6 rooms, whereas Hull Beam (and Glaive and Halberd) is usually going to be hitting 3-4. Also pike beam was better for cheeky swipes. I really can't wait to try this out. . Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Reply . The distress signal from this system is coming from a Slug vessel under attack by the Lanius! The Slugs beg for assistance as the Lanius tear into their hull plating. (at least)Level 1 Cloaking. Honestly, I prefer the Hull Beam more than the Pike Beam. The Pike Beam would get knocked offline several times throughout the flagship battle, and that would limit my damage output significantly. The A-tier weapons are also very strong but may have limitations or drawbacks that prevent them from reaching the same level as the S-tier. Heavy lazor 1 Ion blast 2 good- Flack 2, Fire Beam, Pike Beam, Hull Beam, Heavy lazor 2, Glaive Beam, Small bomb, Chain Vulcan. I find myself winning far more often than before though. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Its benefits come in that it's a 3 power, 1 slot option that will reliably strip shields and let most other weapons in the game hit freely, and that it has good sync timing with weapons like halberd/pike beams and other slot-limited options like heavy laser 2. Phase 3 is one-shot by the beams once the Zoltan Shield is down. The only exception to this is The Osprey, with its Artillery. 3 power for 3. My previous build was dual lasers, breach 1, fire beam, anti-bio beam. Hull beam is a bit slower, which can be a problem when using lasers to knock down the shield, and pike's length is pretty good against some of the ships, including the flagship. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. There is already a Buzzard-class frigate in the Kadur Remnant mod. With 2 pike beams for example you can do 8-10 damage on the majority of ships and hit loads of key systems in the process. When the Drone Control system is bought at a store, it always comes with 2 slots and 2 system levels. My Zoltan A was the goddamn juggernaut, bitch) I had this loadout, but with heavy 2s and a preignited. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. To be clear, it's fine to enjoy or prefer others, but in terms of general use value Glaice and especially artillery shouldn't be in the conversations. Auto-ship fight in plasma storm. bam13302 • 7 yr. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Premium Powerups Explore Gaming. Shotgun or rifle. We make choices like this everyday, they are part of us. This list of random events is called directly in Slug Controlled Nebula and Slug Home Nebula, but is also used to fill out a sector when there are more beacons on the map than selected events for that sector. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Combat Drone has the advantage of being able to hit shields and have some effect when their shields aren't entirely down. Business, Economics, and Finance. Stealth when initial salvo comes through, wait till shield drops, breach weapons, pike beam 3-4 rooms including weapons and med bay. Auto-ship near radar station. R. That's an absurdly short list. Hull Beam does more damage against the Flagship though,. 3/4 Shield power. FTL: Faster Than Light Wiki is a FANDOM Games Community. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. For extended information on oxygen, specifics about its loss due to breaches and equalizing between rooms, oxygen data. Added Basic Hull Laser (1 projectile, 1 power, 13 sec charge time, 0. Beams are the only weapons that never miss. The flagship went down in 1 volley. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. Still a useful weapon. It. Friendly slaver. Mac or PC. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. And another example is a time I had a Heavy Laser and 3. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Rock A: 945. Plus going into the Flagship fight I thought. For extended information on oxygen, specifics about its loss due to breaches and equalizing between rooms, oxygen data. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. For example, if we're comparing two BL2's to other setups, Ion Bomb + Pike/Hull Beam takes down 4 shields instantly, after which the beam will do 4-5 damage while hitting up. We make choices like this everyday, they are part of us. Hull Beam does double Hull damage versus systemless rooms. If the AI was smart you'd not leave the fight with first enemy with double laser/ion plus hull beam alive. With 2 shields active, it will do 1 damage per room, because 3-2=1. Catch me live every weekday from 1. imgur. - Anti Bio Beam The anti bio meme is a weapon that is only useful in about 10% of situations, and even then it is poor. I got into a fight with a reble ship who had one of those defense drones. Shotgun or rifle. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. That will make for a long fight and increase your chances of hull damage and the enemy hitting critical systems. Nug_69. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. With its drones gone, the Flagship now relies on its Zoltan shield, power surges, and boarding crew to overcome the player. FTL: Faster Than Light. 6s, 12. Stacking ion weapons basically means you can kill just about anything with a pike beam or even a combat drone, on full auto-shoot. Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. 6s, 12. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Plus going into the Flagship fight I thought. Heavy Laser IA subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than. The mini beam is short and only does one damage per room hit, maxing out at three total potential damage. Beam weapon, 2 damage to hull, 3 damage to system per room. It may require a few volleys and lucky fire spread to overcome the flagship crew. Even though it's only 1 damage per room it can still cause a ton of damage if positioned right. Hull Laser 2 is a perfectly fine weapon. Sensors III O2 II and III Medbay III Transporter III (with exceptions) Weapons to avoid Systemless rooms ones (Hull Beam somewhat ok) Pike beam Burst Laser I (unless you have no choice) Heavy Ion Augs to avoid Long Range Scanners (unless it's. Sure, they do a lot of damage, but you have to get the shields down first. Our setup was: *Dual Lasers *Hull Laser I *Leto *Hacking *Artillery…Hull Beam "Powerful drone that repeatedly attacks with a small hull beam and deals double damage if it hits systemless rooms. Currently rocking max cloak, Ion 2, Pike Beam, and breach 2, shields at 3 bars, teleporter, and stealth weapons mod. much like the ani bio beam. They generally did the same damage but hull beam often did 1 more. Axes or swords. alone: glaive beam, burst laser mk 3, and pike beam. It works with both Pike and Hull beam, might work with Mini beam but I haven´t tested it. Some beams deal no damage to systems or hull, but instead start fires or hurt crew. The best by itself is the Chain Vulcan and the best combination of weapons for me is Flak 1 and 2 and Burst Laser 2 and 3 which will. These are the Random Events that unlock the ships ' layout A and corresponding ship quest achievements. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Flak weapons use area targeting, making them less accurate at hitting the targeted room (especially a small room). Hacking pairs very well with beams too. FTL: Faster Than Light Wiki is a FANDOM Games Community. Defense Drone Mk I is useful. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The three systems together used eight power, the limit for weapons, plus I would still have the Artillery Beam in the background as well. Beams and ASB shots do not collide with anything. It doesn't.